![]() When everything is going well then they work excellently. At first glance this is a solid team as well, with 4 players having Block and more having it’s baby brother skill Wrestle. Suits: Players who want to play a varied bash game that rewards good positioning with few turnovers.įrom the fields of fair Bretonnia, the Knights of the land love a good scrap, but lacking the numbers require the peasants to help them out. Top tip: Take 13 players in your roster as you will need reserves! But with a lot of skills (4 players start with the powerful Block + Dodge combination called “Blodge”) this team is forgiving for new players. They win by being on their feet whilst the opponents are on the ground, which is necessary because this is not a fast team and they are not agile. But it is done this way as Amazon (or Zons) want to get right up into the face of the opposition relying on their 4 Blitzers to skill up and take Guard, and all that Dodge making them surprisingly hard to knock down. With light armour and no Big Guy it is perhaps therefore surprising that this is classified as a Bash team. ![]() Like Humans and Orcs, the Undead team has a good reliability about them, with each player doing what it is supposed to well.īut if you fancy something else then check out this list!įrom the jungles of Lustria come a team who’s unique selling point is that they all have dodge. But that’s ok as they are still great for supporting the other players. Also their linemen are either Skeletons or Zombies, both lower agility than Human linemen and slower. Undead do get Blitzers, although they are called Wights, but they only get 2 of them. Because these players are so good there needs to be some compromise. Mummies are like Black Orcs, but even stronger! They also get up to 4 Ghouls, fast players who come with the Dodge skill for getting away. Not only are they one of the best teams in the game, but like the Humans and Orcs their players are very reliable in doing what you expect them to do. Both of these teams do what you expect them to do.įor your first team as an extra I would recommend Undead. No Catchers for Orcs, but instead they get 4 Black Orcs – players who have no skills but do get an extra point of Strength to bully those puny ‘oomies about. On the Orc team you also get 4 Blitzers with the Block skill, as well as a Thrower. They have Throwers and Catchers as well, and the linemen are the definition of average. These may not be the best choices for veterans of the game, but for new players they are perfect to get started without feeling out of control because everything you try keeps failing.įortunately the starter box featuring the Human and Orc teams are perfect for this! Humans get 4 Blitzers all with the Block skill, meaning that if you can generate those 2-dice hits only a 1/36 chance of hurting yourself occurs. And the catcher might have the Catch skill, allowing catcher to be rerolled if unsuccessful. For example the aforementioned Thrower might have the Pass skill, allowing passes to be rerolled if unsuccessful. These are usually in-built rerolls or the powerful Block and Dodge skills that have a big impact on the block dice results. If you want to make a short passing play then having a player called a Thrower and another called a Catcher makes it pretty obvious what they are all about! For these teams the most important thing is to have lots of extra skills. They may not be the best, but they are easy to understand, and are generally good at doing what they want to do.
0 Comments
Leave a Reply. |